Zork: Grand Inquisitor is the third in the row of graphical Zork games. It utilizes the same engine as its predecessor, with first-person perspective, 180 degree camera. Zork: Grand Inquisitor, free and safe download. Zork: Grand Inquisitor latest version: Entertaining and intense classic point-and-click adventure game. Zork: Grand Inquisitor represents yet another chapter in the classic Zork series of games. This was a free game released by Activision to celebrate and promote their newest game, at the time, Zork: Grand Inquisitor. It is a text only adventure done in the style on the original Zork games.The year in 1066. You're a private, 7th class, in the Inquisition Guard. After getting relieved of your post at the Port Foozle Inquisition Gift. As part of the release of Zork Nemesis Activision released Zork I for free on their website. Coinciding with the release of Zork Grand Inquisitor, the first of a new series of Zork adventures, Activision released Zork II and Zork III as well as a new. Zork: Grand Inquisitor (Mac abandonware from 2001) To date, Macintosh Repository served 1124774 old Mac files, totaling more than 205757.7GB!
Overview
Zork: Grand Inquisitor is the latest chapter in the Zork saga, and it brings to life all the humor and challenging puzzles which fans of the original Infocom text adventures have come to expect. As the game begins, you learn that the Grand Inquisitor is quickly eradicating magic and any who stand in his way are being 'Totemized' (a very bad thing).
To avoid this fate, you soon flee to the Great Underground Empire and undertake the quest to depose the Grand Inquisitor and restore magic to the realm. To complete your quest, you must locate the three most powerful magic items -- the Coconut of Quendor, the Skull of Yoruk, and the Cube of Foundation. Once you have recovered all three, you can use their power to restore Zork and the Great Underground Empire to their former glory.
Unlike Zork Nemesis, Grand Inquisitor is firmly based in the realm created by the original text adventures. If you never played the original Zork series, you’ll miss a lot of references and in-jokes. Don’t worry if you haven’t, though -- solving Grand Inquisitor does not require you to know anything that happened in earlier games. But if you missed the original Zork, I would recommend picking it up -- Activision has made all three original Zork games and an all-new text adventure (Zork: the Undiscovered Underground) available for free download from the Zork: Grand Inquisitor web site.
Gameplay
You begin the game at the crossroads just outside the town of Port Foozle, one second before curfew. Unfortunately for you, the local residents aren’t about to let you take shelter from the inquisition troops. But you don’t remain friendless long -- soon Dalboz, the third Dungeon Master (who is imprisoned inside a magic lamp), joins you on your quest. He provides witty comments on your actions, and occasionally makes helpful comments. He also introduces you to the many other characters you meet throughout the game.
Like most adventure games, Grand Inquisitor is mostly puzzle solving. And while solving most of the puzzles means collecting a lot of inventory items, there are some truly challenging logic puzzles as well. My favorite is the demented automated phone system in Hell—think of one of those annoying voice mail systems, only worse. Getting through all the puzzles will take time, but the game is laden with hints that give all the help most players will need.
Another feature new to the graphical Zork games are the spells, which for the most part will be recognized by people who have played the Enchanter series of Infocom games. When you first pick up your spell book it doesn’t appear to contain many useful spells (why would I want to turn purple things invisible?), but the spells add a new dimension to the puzzle solving, and you’ll use spellcasting almost as much as inventory objects.
Grand Inquisitor also takes you to many of the scenic areas from the original Zork games, including one of the best-known adventure locations of all—West of the House, complete with the boarded-up front door and mailbox. Also included are many things made famous in earlier games, such as Zorkmids and Grues. I was happy to see the real Zork back again, after the departure from the classic Zork universe in Nemesis.
Graphics and Audio
Grand Inquisitor uses the same basic engine as Zork Nemesis, with a few minor updates. Inquisitor looks much better, mainly because the graphics are brighter and have more detail. As with its predecessor, the graphics in Inquisitor become slightly blurred while moving or panning the view, but the effect isn’t too distracting.

The game is also loaded with full-motion video, with some top-notch talent used in the cut-scenes. This game uses a lot of talented actors, including Michael McKean as Dalboz, Dirk Benedict as an out-of-work adventure star named Antharia Jack, and Erick Avari as the Grand Inquisitor. In addition to the video cut-scenes, there are also several computer-generated animations, ranging from a comical dragon to a gorgeous curved stair railing that gives you a helping hand.
The sound effects and music are also top-notch. The soundtrack ranges from the mysterious to the comical, and it always blends in just right with the game locations. The sound effects are also fantastic, providing that touch of reality that is needed to give the player the sense of being in the game.
I did run into one problem with the graphics, though -- after playing Grand Inquisitor, my Windows display settings were usually scrambled, and if I exited Windows without restoring them, I would get display errors or crashes the next time I booted my system.
Documentation
One thing missing from adventure games today is the assortment of documents that came with the early Infocom text adventures. Unfortunately, Grand Inquisitor isn’t much better than most in this regard. The game does include a time-line poster that covers the major events in Zork history, but more extras could have easily provided a rich Zork history and background for players who missed the original games.
Multiplayer Support
Grand Inquisitor has an option that allows 'linked' play. Two players connect over modem or network, and one takes the role of the driver while the other rides along. The passenger can use his or her mouse pointer to bring objects to the attention of the driver, and the players can switch places at any time. It’s always been more fun to solve an adventure game with friends, and the linked play option provides a unique way to allow players to share in the gameplay.
System Requirements
Pentium 90 or faster, 16MB RAM, 20MB hard disk space, PCI or VLB SVGA Card, 2X or faster CD-RO, Windows 95; Sound Blaster or compatible sound card.
Bottom Line
Zork: Grand Inquisitor has finally restored the sense of whimsy that made the original text adventures so much fun. The challenging puzzles, detailed environment, and clever story and dialogue will give both new players and seasoned adventure gamers plenty to sink their teeth into. Definitely the best Zork game ever, this is a must-have for any Infocom fan.
Zork Grand Inquisitor Manual
- Developer: Activision, Inc.
- Genre: Adventure
- Originally on: Windows (1997)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 8.7/10 - 3 votes
- Rate this game:
It's Friday Night And It's Channel Four. I'm watching the end of the American sit-com Cybill. The plot of this week's LA-based adventure concerns Cybill and her best friend Maryanne attending a friend's wedding and inadvertently disrupting the event.I've laughed approximately three times during the entire twenty-four minutes it's been on. Not a good sign.
The show ends, the adverts come on and lead us up to the American sit-com Frasier. Five minutes into this latest tale of everyone's favourite Seattle-based radio psychologistand I've already been reduced to a weeping pile of laughter on the floor. A very good sign.
Jump forward several weeks and the adventure game Broken Sword is coming to an end. I've been playing it for approximately three evenings and encountered roughly four really challenging puzzles. Not a good sign.My next assignment for PC is to review Zork: The Grand Inquisitor. The discs are installed and the game begins. Half an hour in and I've already encountered three stunningly designed puzzles. A very good sign.
And your point?
The point is this; be it adventure games or TV comedies, when you have something that is well written and well designed, it shows from the start. ZGI is one such game and, coming so soon after the relative disappointments of Broken Sword 2 and Riven, it shines all the brighter for it.
One of the most notable aspects about the game is how close it actually feels to the original (or 'classic') Zork text adventures. One of my overriding fears for any long running series is when the creative hands are no longer those of the original author(s), that the essential 'magic' will be lost. Look what happened to the Batman movies once they ditched Tim Burton. Fortunately, Laird M. Malamed, Elizabeth Storz, Margaret Stohl and the other designers, artists and programmers behind the game have succeeded in pulling off a Zork adventure that superbly manages to capture the same atmosphere, sense of style and wit and the same feeling of challenge that the original Zorks had in abundance and that the more recent effort of Zork Nemesis didn't manage to achieve.
Although ZTGI may seem to be yet another of these interminable Myst-clones (all glossy graphics and no game), it's as far a cry from the ethereal nonsense of the Mac-loving favourite as Stan Collymore is from an effective strike force. Mainly it's fun. The intro is brilliantly edited and sets the style of the game perfectly, the performances throughout are flawless (including a welcome appearance from The A-Team's Dirk Benedict!) and the puzzles are well designed. Unlike a lot of adventures, you actually have to think about how to solve challenges.
Zork Grand Inquisitor Download Mac Download
I do have reservations about the control interface. I was never a really big fan of the 360 panoramic control system in Nemesis and I'm still not sure I like it here. Also there isn't really any character interaction to speak of. But because the rest of the game is so well designed you find yourself overlooking these points. Zork: The Grand Inquisitor is a welcome return to form.
Zork Grand Inquisitor Clues
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System Requirements
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Zork Grand Inquisitor Download
Game Features:Single game mode